Graphic Playground explores play as a design methodology for experimentation, spontaneity, & imperfection and as a tool for creative discovery. By treating the outside world as a playground, this thesis challenges rigid design norms and reinterprets everyday streets through interactive, typographic, and poster-based experiments. It invites designers to embrace play not as a break from seriousness, but as a powerful process that sparks innovation, freedom, & curiosity.
Gautami Upadhyay
Exhibition wall
Close-up of exhibition wall
Left crop of the exhibit-wall
Right crop of the exhibit wall
People interacting with the wall
People interacting with the wall